Technology in the math classroom can streamline learning or simply add the extra sizzle that engages students. Automated response systems known as clickers have been used in classrooms and continue to gain popularity. I have seen SMART clickers used as a tool to simplify quiz taking and provide immediate feedback to students in math classrooms.
One of the preservice teachers in my cohort (Thanks Krissie!) recently turned me on to augmented reality. I believe this new technology might have merit. Educational software companies have experimented with augmented reality for a few years but apps are just now coming to market. Like the video game revolution, I suspect we will start seeing newer, flashier versions of augmented reality in the classroom within the decade. PBS launched this Augmented Reality App last year. Fetch is 3D math software that teaches students how to solve math problems through visualization. To get full functionality, this app requires users to print out game cards that are used with your phone’s camera.
Learn more by visiting this video Primer on Augmented Reality. Offer your feedback! Are any games ready for the classroom? Have you tried Fetch? What do you think?